(Not) In the Game: History, Paratexts, and Games
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(Not) In the Game: History, Paratexts, and Games

by De Gruyter

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How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.

About the Author

Regina Seiwald, Postdoctoral Researcher, Birmingham City University; Ed Vollans, Teaching Fellow, University of Leicester.

Author Regina Seiwald (Editor), Edwin Vollans (Editor)
ISBN-13 9783110732993
Publisher De Gruyter
Publication Date 08/21/2023
Series Video Games and the Humanities
Page Count 230 pages
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