AI for Games, Third Edition
  • InstantOn purchase
  • Full bookAll chapters
  • Any devicePC, tablet, phone
  • SecureSSL checkout
Authorised digital seller
On saleThird EditionDigital download

AI for Games, Third Edition

by CRC Press

Rated 4.9 by 12,400+ readers
$32.00 $152.00 Save 78%

Lowest price online, guaranteed. One-time payment, no subscription.

Publisher store $152.00
Tacony Library $32.00
⚠️📚 DIGITAL BOOK ONLY!

Download link emailed instantly after payment, 24/7

AMERICAN EXPRESSAPPLE PAYDINERS CLUBDISCOVERGOOGLE PAYKLARNA
30-day money-back guarantee

File issue? We replace it or refund you, no questions asked.

Digital product, nothing is shipped

You'll receive a download link by email immediately after checkout.

Can't find the ebook you need?

Send us the book cover via live chat and we'll request it for you. Typical response time: 10 minutes.

About this book

What's inside

AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key FeaturesA comprehensive professional tutorial and reference to implement true AI in gamesIncludes new exercises so readers can test their comprehension and understanding of the concepts and practices presentedRevised and updated to cover new techniques and advances in AIWalks the reader through the entire game AI development process

About the Author

Ian Millington is a British developer and author of books and courses on software development, particularly in the fields of artificial intelligence, decision support and game physics engine development. John Funge recently joined Netflix to start and lead the new Game Platforms group. Previously, John co-founded AiLive (formerly iKuni) and spent nearly ten years helping to create a successful company that is now well known for its pioneering machine learning technology for games. AiLive co-created the Wii MotionPlus hardware and has established its LiveMove products as the industry standard for automatic motion recognition. John is also an Assistant Adjunct Professor at the University of California, Santa Cruz (UCSC) where he teaches a Game AI course that he proposed, designed and developed.

Author Ian Millington
ISBN-13 9781351053280
Publisher CRC Press
Publication Date 03/18/2019
Page Count 1030 pages
How it works

From checkout to chapter one in seconds

0110 sec

Check out securely

Pay by card or wallet. Use an email address you can access right now.

02Instant

Get your link

Your download link arrives by email the moment your payment clears, 24/7.

03Forever

Read anywhere

Open it on your laptop, tablet or phone. Save it and keep it.

Why buy from us

Smarter than paying full price

100%

Authorised by publisher: licensed copy, never pirated.

–84%

Less than Amazon Kindle, with our lowest-price guarantee.

Instant

Delivered the moment your payment clears, day or night.

Full

Complete edition: every chapter, no missing pages.

Questions

Good to know

How do I receive my ebook?

Right after checkout we email you a download link. Check your spam folder if it doesn't arrive within a few minutes.

Which devices can I read it on?

Any computer, tablet or phone. PDF opens in any browser or free reader app.

I entered the wrong email. What now?

Contact us via live chat with your order number and we'll resend the link to the right address.

What if there's a problem with the file?

We'll replace it or refund you within 30 days, no questions asked.

You may also like